scene::LightNode Member List

This is the complete list of members for scene::LightNode, including all inherited members.

attachChild(Node *pChild)scene::Node
clone()Object
detachChild(Node *pChild)scene::Node
draw(render::Render *pRender)scene::LightNode [virtual]
E_TYPE enum namescene::Node
equals(Object *pObject)Object
getLight() const scene::LightNode
getName()scene::Node
getNodeAt(uint32 value)scene::Node
getNodeByName(const char *pName)scene::Node
getParent()scene::Node
getSize() const scene::Node
getType()scene::Node
instances()Object [static]
LightNode()scene::LightNode
Node()scene::Node
Object()Object
operator delete(void *pPointer)Object
operator new(size_t size)Object
setLight(Light *pLight)scene::LightNode
setName(const char *pName)scene::Node
setParent(Node *pParent)scene::Node
setType(E_TYPE eType)scene::Node
showPointer()Object
toString()scene::Node [inline, virtual]
update()scene::Node [virtual]
updateSelected()scene::Node [inline, virtual]
~LightNode()scene::LightNode [virtual]
~Node()scene::Node [virtual]
~Object()Object [virtual]


Generated on Mon Mar 3 10:53:10 2008 for Aika by  doxygen 1.5.5