getMatrix(Matrix &rMat) const | math::Quaternion | |
getRotate(float32 &rAngle, Vector3f &rAxis) const | math::Quaternion | |
lerp(const Quaternion &q1, const Quaternion &q2, float32 interValue) | math::Quaternion | |
normalize() | math::Quaternion | |
operator*(const Quaternion &q) | math::Quaternion | |
operator+(const Quaternion &q) | math::Quaternion | |
Quaternion() | math::Quaternion | |
Quaternion(float32 angle, const Vector3f &axis) | math::Quaternion | |
Quaternion(const Quaternion &rIn) | math::Quaternion | |
Quaternion(const Matrix &rIn) | math::Quaternion | |
toString() | math::Quaternion | [inline] |