scene::AlphaProperty | This is the Alpha property class |
lang::Array< T > | The Array class |
Assert | Description: Assertions |
io::ByteArrayInputStream | A ByteArrayInputStream contains an internal buffer that contains bytes that may be read from the stream. An internal counter keeps track of the next byte to be supplied by the read method |
io::ByteArrayOutputStream | This class implements an output stream in which the data is written into a byte array. The buffer automatically grows as data is written to it. The data can be retrieved using toByteArray() and toString() |
scene::Camera | This is the Camera class |
scene::CameraNode | This is the camera node class |
scene::ColorRGBA | The ColorRGBA class |
scene::CullProperty | This is the Cull property class |
core::Device | This is an abstract class, where all the specific device context need to extend.
|
core::DeviceConfig | The Device configuration |
io::FileInputStream | A FileInputStream obtains input bytes from a file in a file system. What files are available depends on the host environment |
io::FileOutputStream | A file output stream is an output stream for writing data to a File or to a FileDescriptor. Whether or not a file is available or may be created depends upon the underlying platform. Some platforms, in particular, allow a file to be opened for writing by only one FileOutputStream (or other file-writing object) at a time. In such situations the constructors in this class will fail if the file involved is already open |
img::Image | This is the image class, responsible to load all the image files |
core::InputMap | This is the input map class |
io::InputStream | This abstract class is the superclass of all classes representing an input stream of bytes |
scene::Light | This is the Light class |
scene::LightNode | This is the light node class |
Log | Description: Log system.
|
scene::MaterialProperty | This is the Material property class |
math::Matrix | The Matrix Class |
scene::Mesh | This is the Mesh class |
scene::MeshNode | This is the mesh node class |
scene::Node | This is the main node class.
|
Object | Description: Object declaration.
|
io::OutputStream | This abstract class is the superclass of all classes representing an output stream of bytes. An output stream accepts output bytes and sends them to some sink |
scene::Property | This is the property class |
Ptr< T > | Description: Smart Pointer Declaration.
|
math::Quaternion | The Quaternion Class |
render::Render | This is the interface class for all the api's renders |
scene::Scene | This is the scene node class. This class is used to load the AKS (Aika scene file) |
lang::String | The string class |
scene::TextureProperty | This is the Texture property class |
scene::Transformation | This is the Transformation class |
math::Vector2< T > | The vector2 class |
math::Vector3< T > | The vector3 class |
math::Vector4< T > | The vector4 class |