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scene::Light Member List
This is the complete list of members for
scene::Light
, including all inherited members.
_rotate
scene::Transformation
[protected]
_rotateAngle
scene::Transformation
[protected]
_scale
scene::Transformation
[protected]
_target
scene::Transformation
[protected]
_translate
scene::Transformation
[protected]
clone
()
Object
equals
(Object *pObject)
Object
getAmbient
()
scene::Light
getDiffuse
()
scene::Light
getDirection
()
scene::Light
getLightNumber
()
scene::Light
getLightType
()
scene::Light
getRotation
(float &rotateAngle, math::Vector3f &rotate)
scene::Transformation
getScale
()
scene::Transformation
getSpecular
()
scene::Light
getSpotParams
(float32 &exponent, float32 &cutOff)
scene::Light
getTarget
()
scene::Transformation
getTranslation
()
scene::Transformation
instances
()
Object
[static]
isEnabled
()
scene::Light
Light
()
scene::Light
Object
()
Object
operator delete
(void *pPointer)
Object
operator new
(size_t size)
Object
setAmbient
(const ColorRGBA &ambient)
scene::Light
setDiffuse
(const ColorRGBA &diffuse)
scene::Light
setDirection
(const math::Vector3f &direction)
scene::Light
setEnable
(bool value)
scene::Light
setLightNumber
(uint32 number)
scene::Light
setLightType
(E_LIGHT_TYPE eType)
scene::Light
setRotation
(float rotateAngle, const math::Vector3f &rotate)
scene::Transformation
setScale
(math::Vector3f)
scene::Transformation
setSpecular
(const ColorRGBA &specular)
scene::Light
setSpotParams
(float32 exponent, float32 cutOff)
scene::Light
setTarget
(const math::Vector3f &target)
scene::Transformation
setTranslation
(const math::Vector3f &translate)
scene::Transformation
showPointer
()
Object
toString
()
scene::Light
[inline, virtual]
Transformation
()
scene::Transformation
~Light
()
scene::Light
[inline, virtual]
~Object
()
Object
[virtual]
~Transformation
()
scene::Transformation
[inline, virtual]
Generated on Mon Mar 3 10:53:10 2008 for Aika by
1.5.5