scene::Light Member List

This is the complete list of members for scene::Light, including all inherited members.

_rotatescene::Transformation [protected]
_rotateAnglescene::Transformation [protected]
_scalescene::Transformation [protected]
_targetscene::Transformation [protected]
_translatescene::Transformation [protected]
clone()Object
equals(Object *pObject)Object
getAmbient()scene::Light
getDiffuse()scene::Light
getDirection()scene::Light
getLightNumber()scene::Light
getLightType()scene::Light
getRotation(float &rotateAngle, math::Vector3f &rotate)scene::Transformation
getScale()scene::Transformation
getSpecular()scene::Light
getSpotParams(float32 &exponent, float32 &cutOff)scene::Light
getTarget()scene::Transformation
getTranslation()scene::Transformation
instances()Object [static]
isEnabled()scene::Light
Light()scene::Light
Object()Object
operator delete(void *pPointer)Object
operator new(size_t size)Object
setAmbient(const ColorRGBA &ambient)scene::Light
setDiffuse(const ColorRGBA &diffuse)scene::Light
setDirection(const math::Vector3f &direction)scene::Light
setEnable(bool value)scene::Light
setLightNumber(uint32 number)scene::Light
setLightType(E_LIGHT_TYPE eType)scene::Light
setRotation(float rotateAngle, const math::Vector3f &rotate)scene::Transformation
setScale(math::Vector3f)scene::Transformation
setSpecular(const ColorRGBA &specular)scene::Light
setSpotParams(float32 exponent, float32 cutOff)scene::Light
setTarget(const math::Vector3f &target)scene::Transformation
setTranslation(const math::Vector3f &translate)scene::Transformation
showPointer()Object
toString()scene::Light [inline, virtual]
Transformation()scene::Transformation
~Light()scene::Light [inline, virtual]
~Object()Object [virtual]
~Transformation()scene::Transformation [inline, virtual]


Generated on Mon Mar 3 10:53:10 2008 for Aika by  doxygen 1.5.5