#include <Property.h>
Public Types | |
enum | E_PROPERTY_TYPE |
Public Member Functions | |
Property (E_PROPERTY_TYPE type=PT_UNKNOWN) | |
virtual | ~Property () |
E_PROPERTY_TYPE | getType () |
const char * | toString () |
The properties type.
scene::Property::Property | ( | E_PROPERTY_TYPE | type = PT_UNKNOWN |
) |
Constructor
type | The property type |
virtual scene::Property::~Property | ( | ) | [inline, virtual] |
Destructor
E_PROPERTY_TYPE scene::Property::getType | ( | ) |
Get the property type
const char* scene::Property::toString | ( | ) | [inline, virtual] |
Implements Object.
Reimplemented in scene::AlphaProperty, scene::CullProperty, scene::MaterialProperty, and scene::TextureProperty.